![]() Unlocking the skill based on the level directly retains the setting of Diablo 3. ![]() ![]() These three characteristics are in line with the principle of "one-third retention, one-third iteration, one-third innovation" proposed by the immortal creative team. From here we can draw three characteristics of the dark immortal skill system: one is based on level unlocking, the second is that most skills have a cooldown time, and the third is that the damage of the skill is x points instead of being based on weapon damage like Diablo 3. Its "General Attack" skill is described as: Level 1, cooldown time is 0 seconds, and the slow-moving shot penetrates the arrow and causes 308 damage. Let's take the newly launched character demon hunter at the carnival as an example. Let me talk about the skill system first. Today's clash of dark will take everyone to find out. Especially valuable is this The version allows us to open the character status bar, so that we have a better understanding of the core character attribute skill equipment and other mechanisms in a dark game. This version has greatly improved and improved from the screen to the in-game mechanism compared to last year ’s demo. It is definitely different from the upcoming regional test and even the official version.Īt the Blizzard Carnival in 2019, Blizzard brought players a new version of the dark immortal demo. This article is only for the dark immortal demo at the 2019 Blizzard Carnival. On the Diablo Immortal Demo Version Character Skill Equipment
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